This effect approximates Motion Blur by storing the motion of pixels on screen in a Velocity buffer. It is the recommended technique for desktop and console platforms. However, as it requires Motion Vector support it is more expensive and not supported on some platforms. Shutter Speed Simulation provides a more accurate representation of a camera’s blur properties. The Motion Blur techniques supplied in the post-processing stack are: Motion Blur is used to subtle effect in most types of games but exaggerated in some genres, such as racing games. This can be caused by rapidly moving objects or a long exposure time. Motion Blur is a common post-processing effect that simulates the blurring of an image when objects filmed by a camera are moving faster than the camera’s exposure time.
The effect descriptions on this page refer to the default effects found within the post-processing stack.